<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Introduction to Virtual Worlds on Designing Virtual Worlds</title><link>https://www.vgbaike.com/dvw/en/book/01-introduction-to-virtual-worlds/</link><description>Recent content in Introduction to Virtual Worlds on Designing Virtual Worlds</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 24 Sep 2026 01:39:40 +0800</lastBuildDate><atom:link href="https://www.vgbaike.com/dvw/en/book/01-introduction-to-virtual-worlds/index.xml" rel="self" type="application/rss+xml"/><item><title>Some Definitions</title><link>https://www.vgbaike.com/dvw/en/book/01-introduction-to-virtual-worlds/01-02-some-definitions/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/01-introduction-to-virtual-worlds/01-02-some-definitions/</guid><description>&lt;p&gt;A computer implements virtual worlds (or network of computers) that simulate an environment. Some—but not all—the entities in this environment act under the direct control of individual people. Because several such people can affect the same environment simultaneously, the world is said to be shared or multi-user. The environment continues to exist and develop internally (at least to some degree) even when there are no people interacting with it; this means it is persistent.&lt;/p&gt;</description></item><item><title>The Designer</title><link>https://www.vgbaike.com/dvw/en/book/01-introduction-to-virtual-worlds/01-25-the-designer/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/01-introduction-to-virtual-worlds/01-25-the-designer/</guid><description>&lt;p&gt;The role of virtual world designer is fraught with paradoxes. You have to be imaginative yet realistic; deep-thinking yet practical; surprising yet dependable; an individual yet part of a team; a doer yet a listener. You have to know a lot about some things and at least a little about everything else.&lt;/p&gt;&#10;&lt;p&gt;This chapter has presented the context. If you didn’t already, you should now know where virtual worlds are, how they got to be that way, and where they seem to be headed. Whether they actually do go in that direction is another matter. It all depends on people like you.&lt;/p&gt;</description></item></channel></rss>