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Theory and Practice

How virtual worlds ought to be put together and how they are put together are two different things. You can spend 30 hours in a classroom learning how to drive a car, but fifteen minutes at the wheel is going to teach you a whole lot more.

At times, the practice is more useful than the theory.

This section discusses some of the things that look like they should be important, but aren’t, along with those that look like they shouldn’t be important, but are. It’s a bit of a mixed bag, but is fairly representative of the kind of hidden depth (or lack of same) that only becomes apparent when you actually develop a virtual world. There are plenty more, but I’ll leave them for you to discover them for yourself; as I said, you’ll learn more by doing than by reading about it.