<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Anonymity on Designing Virtual Worlds</title><link>https://www.vgbaike.com/dvw/en/book/03-players/03-22-anonymity/</link><description>Recent content in Anonymity on Designing Virtual Worlds</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 24 Sep 2026 01:39:40 +0800</lastBuildDate><atom:link href="https://www.vgbaike.com/dvw/en/book/03-players/03-22-anonymity/index.xml" rel="self" type="application/rss+xml"/><item><title>Life with a Backspace</title><link>https://www.vgbaike.com/dvw/en/book/03-players/03-22-anonymity/03-23-life-with-a-backspace/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/03-players/03-22-anonymity/03-23-life-with-a-backspace/</guid><description>&lt;p&gt;Starting a new character is like backspacing over your identity mistakes and retyping them a different way. It’s only possible in virtual worlds &lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt;.&lt;/p&gt;&#10;&lt;p&gt;Anonymity separates the real you from the virtual you. This has three effects:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;People in the virtual world won’t prejudge you on superficialities.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Your real-world friends won’t judge you by your virtual-world actions.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Your virtual-world friends won’t judge you by your real-world actions.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Without anonymity, your virtual actions have real-world effects and vice versa. If no one knows you’re the U.S. president, you can be yourself; if they do, you’re back to being the U.S. president.&lt;/p&gt;</description></item><item><title>The Name Problem</title><link>https://www.vgbaike.com/dvw/en/book/03-players/03-22-anonymity/03-24-the-name-problem/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/03-players/03-22-anonymity/03-24-the-name-problem/</guid><description>&lt;p&gt;In a virtual world, you are represented by, represent, or are an individual. The world fiction may pretend otherwise, for example, by allowing hive minds (for example, ant nests) or shared-mind couples (for example, Tweedledum and Tweedledee), but these are mere conceits. You are associated with a single, sentient game object: your character &lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt;. So that people can refer to your character in conversation and commands, that character must have a label; in other words, a name.&lt;/p&gt;</description></item><item><title>Image</title><link>https://www.vgbaike.com/dvw/en/book/03-players/03-22-anonymity/03-25-image/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/03-players/03-22-anonymity/03-25-image/</guid><description>&lt;p&gt;Traditionally, virtual worlds make a distinction between stats (short for “statistics”) and knowledge. Stats are what characters have (strength, dexterity, magic points, and so on); knowledge is what players have (how to bring down a dragon, the route to the citadel, that player B is an idiot, and so on). The virtual world knows everything about stats and nothing about knowledge; for this reason, the terms tangibles and intangibles are used when referring to attributes of characters &lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt; as opposed to attributes of players. A player’s knowledge of tangibles is itself intangible, of course.&lt;/p&gt;</description></item></channel></rss>