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Jargon

Jargon consists of new (or specialized meanings for old) words, terms, and phrases; it comes with communities of practice. Although often seen as a barrier (if you don’t speak the language, you’re not ready to join), jargon can be a very effective way of making players feel they really are part of something. It serves to draw in people: You hear someone say “rotate aggro” and you want to know what it means 1. Acquiring the vocabulary gives you a badge that says, “Hey, I’m one of you.”

Don’t consciously create your own jargon—let it evolve. That way, you’ll get terms that fill a genuine need. The important thing is to record anything that sticks, and make the record available to players. Journalists called the jargon used by MUD1 players MUDspeke, so for MUD2 I compiled the MUDspeke Dictionary, accessible from within the virtual world itself as an out-of-context command 2. People look up what words mean, and can use them themselves. It helps them become accepted; it makes them part of the club.

Don’t dismiss jargon as unimportant. Try speaking to a fellow designer without knowing what PvP, PvE, RvR, PD, and PK mean, and see how far you get….


  1. It’s EverQuestish for “take it in turns to become the subject of the attacking creature’s aggression.” ↩︎

  2. It’s also available at http://www.mud.co.uk/muse/speke.htm. ↩︎