<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Players on Designing Virtual Worlds</title><link>https://www.vgbaike.com/dvw/en/book/03-players/</link><description>Recent content in Players on Designing Virtual Worlds</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 24 Sep 2026 01:39:40 +0800</lastBuildDate><atom:link href="https://www.vgbaike.com/dvw/en/book/03-players/index.xml" rel="self" type="application/rss+xml"/><item><title>Who Are These People and What Do They Want?</title><link>https://www.vgbaike.com/dvw/en/book/03-players/03-02-who-are-these-people-and-what-do-they-want/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/03-players/03-02-who-are-these-people-and-what-do-they-want/</guid><description>&lt;p&gt;As mentioned in Chapter 1, “Introduction to Virtual Worlds,” the demographics of virtual worlds are important for two reasons:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;If you know who likes your virtual world (the actual demographics), you can use this to decide where to look for newbies.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;If you know who wants to like your virtual world (the target demographics), you can change the virtual world so as to appeal to those people.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Both of these are essentially marketing issues. In the former, the design group has the upper hand, delivering a product that the marketers have to sell; in the latter, the marketing group has the upper hand, selling a product that the designers have to deliver.&lt;/p&gt;</description></item></channel></rss>