# Charge for Services

LLMS index: [llms.txt](/dvw/en/llms.txt)

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Players don’t like it when you take money from them, but they don’t mind so much if they think they’re spending it. They are quite happy to pay for things that reduce the amount of work they have to do.

For example, consider teleportation. When a player wants to go from A to B, the cost of teleporting compared to the time cost of walking should really be an issue. Players ought to have to think about whether they need a service enough to pay through the nose for it. Naturally, they’ll complain that teleporting is “too expensive,” and they could well be right. With a pricing structure that rises and falls depending on how many people use a teleporter, though, a balance should be achieved.

In considering services that can be charged for, anything that satisfies these three criteria is suitable:

- Player characters can do it.

- NPCs or the virtual world itself can do it for them.

- Players don’t like doing it.
