# Random

LLMS index: [llms.txt](/dvw/en/llms.txt)

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The easiest method to create a character is at random. The server [^29] rolls digital dice to determine all values.

This is fast, and it may produce interesting character ideas that the player had not considered, but some characters will be measurably better than others (depending on how the dice fell). A modified version uses a balancing scheme, whereby each attribute, skill, or whatever is allocated a points rating. Random values can then be adjusted upwards and downwards so that the sum total of points is the same for all new characters but their distribution won’t be. This modified system has the advantage that it can be done on the client, with the server merely sanity-checking the results.


[^29]: Because if the client did it, it would be like printing a “please hack me” label on the box.
