# Kits

LLMS index: [llms.txt](/dvw/en/llms.txt)

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Character kits are predefined pick point spends optimized by the designers for particular playing styles. For many newbies, going through extensive skills lists without having a clue as to what’s useful and what’s not is very daunting. It’s easier to look down a (shorter?) list of character kits and make just one major decision, and then maybe fine-tune the result.

Character kits have a special significance for classless virtual worlds, because they allow players to create a character that is a “sorcerer,” “ranger,” “merchant,” or whatever, but don’t lock them into it. You can start off as a mendicant priest and end up as chief of the assassins’ guild; the character kit you start with points you in a direction of your choosing, but you don’t have to follow it.

A nice feature of character kits is that they can be saved and loaded. Because all the action in character creation happens at the client, this means players can customize their own character kits and give them to their friends, post them on web sites and so on. This makes for a more involved community, although the temptation always exists to create a crock kit and label it “arch-wizard” to trick newbies.
