<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Groups on Designing Virtual Worlds</title><link>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/</link><description>Recent content in Groups on Designing Virtual Worlds</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 24 Sep 2026 01:39:40 +0800</lastBuildDate><atom:link href="https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/index.xml" rel="self" type="application/rss+xml"/><item><title>Formal or Informal?</title><link>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-27-formal-or-informal/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-27-formal-or-informal/</guid><description>&lt;p&gt;In small-population virtual worlds, everyone knows everyone else and there is no need for formal grouping commands. If you want to create a group for whatever purpose, you chat to prospective members and there you have it, a group.&lt;/p&gt;&#10;&lt;p&gt;This is an informal group. The main problem is finding someone willing to do the organizing, rather than the virtual world’s lack of support for it. Informal groups arise in all virtual worlds. In small-scale ones, they’re all you need; when more players are involved, some notion of a group as a tangible entity usually surfaces.&lt;/p&gt;</description></item><item><title>Temporary or Permanent?</title><link>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-28-temporary-or-permanent/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-28-temporary-or-permanent/</guid><description>&lt;p&gt;Sometimes, people want to group together for only a short period—a single session. A group of characters are hanging out at a bar, someone comes in and announces that there are wolves attacking the village, so everyone bands together to beat off the wolves. This would be a temporary group.&lt;/p&gt;&#10;&lt;p&gt;Groups that persist (in particular, that would continue to exist when all their members were logged off) are classified as being permanent. Even if the group has a definite aim and will cease to exist after a certain point (for example, a consortium to sell virtual pumpkins on Halloween), it counts as being permanent if it would survive as an entity were all its members to log off.&lt;/p&gt;</description></item><item><title>Flat or Hierarchical?</title><link>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-29-flat-or-hierarchical/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-29-flat-or-hierarchical/</guid><description>&lt;p&gt;When all members of a group have the same powers as one another, that group has a fiat organization; if some members have more powers than others, it is hierarchical.&lt;/p&gt;&#10;&lt;p&gt;Most formal groups are at least nominally hierarchical, as they usually have a designated leader who (minimally) can expel individual members but can’t be expelled by them. In practice, though, there is a big gulf between this shallow tree structure and a full-blooded hierarchy with multiple levels, promotion, and demotion between levels, and increased powers the higher up the hierarchy you go. This degree of structure is almost always only present in formal groups, and aspects of it may be supported by the underlying code. For example, if the group has money and can own things, there may be provision for “treasury powers,” allowing a designated individual to determine who is allowed to spend the money and within what limits (that is, give a budget).&lt;/p&gt;</description></item><item><title>Hardwired or Softwired?</title><link>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-30-hardwired-or-softwired/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-30-hardwired-or-softwired/</guid><description>&lt;p&gt;A hardwired group is one that is programmed directly into the virtual world. A s oftwired group is one that is created by the players. All hardwired groups are permanent, and therefore they can be thought of as a subset of permanent groups. Similarly, although it’s possible to conceive of hardwired informal groups (built around predefined, labeled communication channels in the style of CB radio), in most virtual worlds that have them all hardwired groups also are formal; they can therefore be thought of as a subset of formal groups, too.&lt;/p&gt;</description></item><item><title>Common Configurations</title><link>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-31-common-configurations/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/05-life-in-the-virtual-world/05-26-groups/05-31-common-configurations/</guid><description>&lt;p&gt;Although there are many different ways that softwired groups can be set up, some tend to be more useful than others. Designers may therefore want to have easy-to-use templates for these in place, so that players don’t have to worry about setting flags that don’t interest them. As long as the basic models are all configurable, this is fine.&lt;/p&gt;&#10;&lt;p&gt;Common configurations are:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Fellowships. Temporary groups of characters that get together for a single session then go their separate ways.&lt;/p&gt;</description></item></channel></rss>