<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Virtual Worlds as…Virtual Worlds on Designing Virtual Worlds</title><link>https://www.vgbaike.com/dvw/en/book/06-its-not-a-game-its-a/06-26-virtual-worlds-as-virtual-worlds/</link><description>Recent content in Virtual Worlds as…Virtual Worlds on Designing Virtual Worlds</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 24 Sep 2026 01:39:40 +0800</lastBuildDate><atom:link href="https://www.vgbaike.com/dvw/en/book/06-its-not-a-game-its-a/06-26-virtual-worlds-as-virtual-worlds/index.xml" rel="self" type="application/rss+xml"/><item><title>Community Management</title><link>https://www.vgbaike.com/dvw/en/book/06-its-not-a-game-its-a/06-26-virtual-worlds-as-virtual-worlds/06-27-community-management/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/06-its-not-a-game-its-a/06-26-virtual-worlds-as-virtual-worlds/06-27-community-management/</guid><description>&lt;p&gt;Sooner or later, community management &lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt; is going to become a social science in its own right if it isn’t one already. Virtual world designers create virtual worlds, but it’s the live team that keeps them going. Designers should therefore take this into account when they create worlds in the first place. Of course, as I’ve been mentioning throughout this book, designers do pay serious attention to the way that the virtual world will be run; unless they have live-team experience (which the best of them do, of course), their views may, however, be somewhat idealized. As a designer, ask yourself if you would know what to do if:&lt;/p&gt;</description></item></channel></rss>