<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Coda: Ethical Considerations on Designing Virtual Worlds</title><link>https://www.vgbaike.com/dvw/en/book/08-coda-ethical-considerations/</link><description>Recent content in Coda: Ethical Considerations on Designing Virtual Worlds</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 24 Sep 2026 01:39:40 +0800</lastBuildDate><atom:link href="https://www.vgbaike.com/dvw/en/book/08-coda-ethical-considerations/index.xml" rel="self" type="application/rss+xml"/><item><title>Yourself</title><link>https://www.vgbaike.com/dvw/en/book/08-coda-ethical-considerations/08-16-yourself/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.vgbaike.com/dvw/en/book/08-coda-ethical-considerations/08-16-yourself/</guid><description>&lt;p&gt;When all’s said and done, the ethics of a virtual world reflect those of its designer. If you don’t think about how to behave, about what’s right and wrong, about responsibility, about rights, then why should your players? If you think ethics are other people’s responsibility, so will your players. Your beliefs, your attitudes, your personality—they’re all reflected in your virtual world. You have to take responsibility, because (at least initially) you are the world.&lt;/p&gt;</description></item></channel></rss>